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About

At Packopsy, we bring the excitement of opening packs to life! Our family-friendly channel engages both children and adults as we unbox Pokémon cards, Mini Brands toys, and other collectibles like One Piece, HRO, and Cybercell. What makes us unique is our diverse group, sharing opinions across different age groups. We focus on live streams, allowing our community to join us in real-time, with all streams archived for later viewing.

Packopsy began with K-Max’s passion for Pokémon, inspiring Digerati and the team to join in. We value our audience’s feedback and aim to bring more giveaways and engaging content as we grow. Join us on this adventure and let’s open some packs together!

The Team

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Digerati

Giveaway Grand Master

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Peaguacha

Always Snacking Away

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CoolGuy7

Original 151 Laughs

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K-Max

Never Touches Grass

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Comathan

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The Packopsy team, spanning four generations, brings a unique prespective to each reveal.

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Giveaway Form

Official Game Show Manual – Hit & Hold

📘 OVERVIEW

Hit & Hold is our new competitive Pokémon pack-opening game show, it is played in two rounds between two contestants: the Ripper and the Officer. Players take turns opening packs to find hits, compete in challenges to keep or steal them, and use Power Cards and audience involvement to shift the tide of the game.

Every round ends in tension. Every pack could change everything.


🎭 ROLES

🟢 The Ripper
  • Opens packs until they pull a Hit.
  • Must win a challenge to keep the Hit — or risk losing it to the Officer.
🔵 The Officer
  • Watches the Ripper’s pull.
  • Selects the challenge category the Ripper must face.
  • Can play Mini Power Cards during the Ripper's turn.
  • May choose to offer a consolation pack if the Ripper fails All or Nothing.
    If given freely, the Officer receives a bonus from the giveaway binder.

🧠 WHAT COUNTS AS A "HIT"?

Any card above a standard rare holo (e.g., full art, ex, V, alt art, gold, etc.) is considered a Hit, regardless of value.


🔁 GAME STRUCTURE

  1. Two contestants are selected through a trivia challenge.
  2. A coin flip determines who starts as Ripper vs Officer.
  3. The game is played in 2 rounds, with roles switching between rounds.
  4. A Final Sudden Death Round is played if any Hits are lost — or even if none were lost, to win a random giveaway card.

📦 PACK PHASE

  • Ripper opens packs until a Hit is pulled.
  • No limit to number of packs — must hit to continue.
  • If a double-hit is pulled in one pack, both are at risk and subject to the challenge.

🔥 CHALLENGE PHASE

  1. The Officer picks a category:
    • 🎯 Skill
    • 🎲 Luck
    • 🧠 Strategy
    • 😂 Humor
    • ❓ Random
  2. Both players face off in a challenge.
  3. If the Ripper wins he Keeps the card.
  4. If the Ripper loses, contestants enter the Steal Phase:
    • Officer must win the challenge to steal the card.
    • If Officer loses this challenge, the card is forfeited and goes to Sudden Death.

🎮 BOSS HIT RULE

If a pulled card has a market value of $25 or more, it becomes a Boss Hit.

  • Boss Hits follow a Best-of Challenge Format, depending on value:
Value RangeLevelChallenge Format
$25–$49Level 1Best of 3
$50–$74Level 2Best of 5
$75–$99Level 3Best of 7
+$25 per tier+1 Level+2 Challenges
  • If the Ripper wins the Best-of challenge: Keeps the card.
  • If the Ripper loses, the Officer enters the Steal Phase:
    • Officer must win a single challenge to steal the Boss Hit.
    • If Officer loses this challenge, the card is forfeited and goes to Sudden Death.

🎰 ALL OR NOTHING MODE

  • After winning a Hit, the Ripper may declare All or Nothing:
  • They open two more packs to try for another Hit.
  • If no Hit is found, all cards from the round are forfeited.
  • If a non-Boss Hit is found, the Ripper keeps it without a challenge.
  • If a Boss Hit is found, Boss Hit rules apply.

💥 If All or Nothing fails, forfeited cards are placed into Sudden Death.


⚡ POWER CARDS

🔋 Power Phase
  • At the start of each round, players compete to earn a Power Card by answering trivia or completing a challenge.
  • If both players fail, no Power Cards are earned.
🃏 Power Card Rules
  • Cards are shuffled into a deck and distributed randomly.
  • Power Cards may be played after the challenge is revealed, but only once per round per player.
  • If a Power Card is not played in Round 1, it may be saved for Round 2.
  • Once played, Power Cards are discarded.
🧪 Power Card Type Effectiveness
Power TypeBeatsLoses toTies with → Both Cards Cancel
StrategyLuckHumorStrategy vs Strategy
LuckHumorStrategyLuck vs Luck
HumorStrategyLuckHumor vs Humor

Only the stronger type takes effect, and the weaker card is canceled.


👮 MINI OFFICER POWER CARDS

  • May be played during the Ripper’s pack phase.
  • Only one Mini Officer Card may be played per round.
  • Once played, it cannot be reused.

🪄 Examples:

  • “Force the Ripper to switch to a new unopened pack.”
  • “Swap roles immediately.”
  • “Skip one of the Ripper’s Power Cards.”

👥 AUDIENCE POWER CARDS

  • One audience member draws an Audience Power Card at the start of the game.
  • May be played at any time, except:
    • ❌ Not allowed during Boss Hit phases (from reveal to end of challenge).
    • ⚠️ Must make logical sense (e.g., Role Swap can’t be used during Sudden Death).

⚔️ SUDDEN DEATH RULES

  • If a Hit is lost due to a failed challenge or failed All or Nothing, it is placed in the Sudden Death Pool.
  • At the end of both rounds, the players face off in a Final Sudden Death Round for all forfeited cards.

🎁 If no hits were lost, players still compete for a giveaway prize from the mystery box.


🧩 CHALLENGE CATEGORIES & EXAMPLES

🎯 Skill
  • Stack 5 booster packs in 10 seconds.
  • Name 3 Pokémon without pausing for 5 seconds.
🎲 Luck
  • Draw a card — whoever has the higher HP wins.
  • Guess a number between 1–10.
🧠 Strategy
  • Name 3 ways to protect a rare card.
  • Choose a prize tier with hidden point values.
😂 Humor
  • Pokémon-themed pick-up line.
  • Impersonate a trainer from the anime.
❓ Random
  • Rock-paper-scissors war.
  • Trivia flash round.

✅ All Sudden Death Challenges come from a prebuilt deck of fast, decisive challenges.


🧠 HOST CHECKLIST

  • 🎤 Explain roles clearly at start.
  • 🔀 Shuffle and prep Power Cards, Mini Officer Cards, and Challenge Deck.
  • 🗂️ Cue players before every phase.
  • ⚖️ Step in to resolve ties.
  • ⏳ 15-second timer for All or Nothing decision.
  • 🎁 Always end with a Final Sudden Death round, win or lose.

🔚 END OF GAME

  • Game ends after two full rounds.
  • If any hits were lost, Final Sudden Death determines who gets them.
  • If no hits were lost, a giveaway card is awarded via challenge.